Floating Isle

2021 Autodesk Maya, ZBrush, Substance Designer, Substance Painter, Houdini.
Rendered in Unreal Engine 4.
Concept from the NWA School of Design: https://www.zcool.com.cn/work/ZMzE4MDk1Mg==.html

This concept was really wonderful and I wanted to do more stylized work so it really fit the bill. Houdini was also very new to me for this particular piece and was really interesting and helpful to learn. I also worked a lot more on foliage and lighting for this one that really helped make certain areas pop. Modeling and texturing stylized pieces is really a joy and just different enough from how I had been working to make it challenging. The mix of harder lines in the architecture and softer organic shapes in the plant-life adds a really nice feeling to the space.
(I Have updated the lighting and fixed a few smaller things since this was first posted! I intend to add a bit more soon)